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* VGM music package                           *
* http://vgmrips.net/                         *
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Game name:           Toy Story Racer
System:              Nintendo Game Boy Color
Music hardware:      Game Boy DMG (LR35902)

Music author:        Mark Ortiz
Game developer:      Tiertex Design Studios
Game publisher:      Activision
Game release date:   2001-02-28

Package created by:  Lu9
Package version:     1.20

Song list, in approximate game order:
Song name                           Length:
                                    Total  Loop
01 Title Screen                     0:43   0:43
02 Main Menu                        0:33   0:32
03 Race Start                       0:05   -
04 Andy's House                     0:28   0:28
05 Pizza Planet                     0:43   0:43
06 Street Racing                    1:05   1:05
07 Andy's and Sid's House           1:06   1:05
08 Reverse Wheel                    0:28   0:28
09 Race Results                     1:23   1:23
10 Andy's House (Proper Playback)   0:28   0:28
11 Pizza Planet (Proper Playback)   0:43   0:43
12 Street Racing (Proper Playback)  1:05   1:04
13 Andy's and Sid's House (Proper
   Playback)                        1:06   1:04
14 Street Racing (Fixed Percussion) 1:05   1:04
15 Unused Song (Menu1/vari1.mid)    1:58   1:58

Total Length                       12:58  25:45


Notes:
In order to get many of the tracks in this pack
a lot of hacking had to be done.
Thanks to the MusyX Audio Engine source code
files released by Mr. Ortiz himself I was
able to log music that would otherwise get
cut abruptly in-game. You never actually get
to hear the full version of the title screen
theme, for instance.
I was also able to grab "proper" versions of
the level music, as in-game the bass is
lower on volume than it should. (Probably
has to do with the engine sounds)
And there is also a version of Street Racing
with the percussion fixed. In-game you can
only hear a snare sound, but the song was
intended to have a kick drum to accompany it
as evidenced by the MIDI used to convert.
For the last track, the unused song, it was
almost imposible to get it to play in-game
due to how the MIDI used is the biggest one
in-game yet. So I instead hacked it into
the Stuart Little game, since the audio
engine and instrument definitions should be
the same.


Generated with MAME 0.200 VGM mod.


Package history:
1.00 2019-06-25 Lu9: Initial release.
1.20 2022-06-28 Lu9: Added "GBC Mode" bit
 in header to disable DMG wave corruption.
 (VGMPlay 0.50.0 and above)
